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Voltage 
 
Voltage is a first-person platform game created within Unity 5 Engine and Playmaker. The game was developed by myself and two other classmates who worked on three levels each plus three 30 second speed runs. It was my job to build levels 1 (tutorial), 2, and 8 the final level. Besides working on the levels, I also made the platforms with neon tubes and some Greeble structures within Autodesk 3DS Max. The two other team members worked on the other levels, one also worked on some models and the programming, whilst the other focused on the UI. 
 
This game was my final major project at the University of South Wales. At the end-of-year graduation show, our game was put on display for a week, and we set up to use the Oculus Rift VR headset. This went down very well with the players and the game received high praise. 

 

Voltage - Trailer
 

 

The games development process:

  • As a group project, we decided on roles and proceeded. My role was focused on level design.

  • Designing three levels in photoshop, working out a flow of difficulty between each level.

  • Blocking out 3 levels, adding different traps and moving obstacles.

  • Building the three colour mechanics for boost, launch, and phase. Making sure each colour worked with the controller setup, interaction process on assets within the level (ie, launch pads) and testing to make sure each colour mechanic worked correctly.

  • Using Unity 'Playmaker' plugin, small traps were set throughout each map.

  • Added 3D models to the levels which I developed in 3DS Max & Photoshop, and developed and applied materials in Unity.

  • Playtesting helped with making changes and fixing issues when found.

Voltage was nominated at the Ffresh Student film festival for best game on May 3rd, 2017. 
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