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Race Track: Time Trial
Engine: Unreal 5 (5.2)
Genre: Racing, Simulation
Level description:
I was tasked to create a 1km race track in UE5, with free rein on any type of race and scenery I desired. I took inspiration from European country roads around mountain terrains, and based it loosly on different areas around Holland, Sweeden and other beautiful countries. The track was 1km, with a start at one hill top hotel, where the player navigates down to the lower town, back up the hill and finish at the another hotel.
Level Design:
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Used Advanced Car UE5 Blueprint setup.
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Creating modular actors to build the whiteboxes in landscape.
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Blocking out the level using Unreal 5's Modeling Mode - Polymodel tools and other resources.
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Used spline tool to create the road and side barriers.
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Created animated objects, such as rotating lights, moving train which is activated through triggerbox for timing, and rotating windmills.
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Creating mood board with images from the movies and games to help give ideas and direction.
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Used widget tool to create UI/UX for menu, racing lines and speed information using blueprints.
Assets from UE Marketplace Used:
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Brushify Grasslands
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Construction Vol 1
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Modular Neighborhood
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Realistic Forest Pack









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